Introduction of hero
Spring Beauty
Introduction: Continuous single output, more and more powerful as the increasing number of battles.
Functional positioning: continuous output
Skill:
Active skill | Perform a 'multi-segment attack' on the target to cause massive damage |
Passive skill | Whenever an enemy character is killed, Spring Beauty’s HP(Health Point) will be restored and her attack power will be increased |
Exclusive weapons:
Skill:
1. Increase basic value
2. Obtain the 'Scar Maker ' Buff to increase the critical chance for each shot and clear the received control
Code Zero
Introduction: A powerful shield that protects your teammates and yourself
Functional positioning: take damage in the front row/provide support and protection
Skill:
Active skill | Expand AT force field to make damage to all enemies by a percentage of the first machine's life and generate a shield |
Passive skill | If the Code Zero's life value is lower than 30%, shield value of AT force field and active skills will be automatically gotten |
Exclusive weapons:
Skill:
1. Increase basic value
2. The shield of Code Zero ’s active skill will be attached to two additional teammates
3. The mecha immune control under the shield protection of Code Zero
Mecha Cosmic Knight
Introduction: High attack power at the beginning, but it will weaken with time. Attack the enemy in a way that damages itself
Functional positioning: continuous output
Skill:
Active skill | Cause massive damage to a 'row' of enemy, and add 'load damage' to itself to cause self-percentage damage |
Passive skill | High attack power will be gained with the 'overload' buff in the first few rounds, and your own attack power will decrease after the buff. |
Exclusive weapons:
Skill:
1. Increase basic value
2. Increase the damage of active skill and "overload damage" to itself, and expand the upper/lower limit of "overload" to increase/decrease attack power
Gilded Mouse
Introduction: make 'control' and 'continuous damage' to the enemy
Functional positioning: control/continuous output
Skill:
Active skill | Cause massive damage to a 'row' of enemies, at the same time has a chance to add 'frozen', 'melted' and other states to the enemy |
Passive skill | Increases damage to enemies in the state of 'frozen' and 'melted' |
Exclusive weapons:
Skill:
1. Increase basic value
2. Increase the trigger probability of 'frozen' and 'melted'
Destroyer Duck
Introduction: 'Control' the enemy and give self shields
Functional positioning: control/auxiliary protection
Skill:
Active skill | Cause damage to enemies and confuse them to join our camp temporarily |
Passive skill | Confuse the enemy to give self a shield successfully |
Exclusive weapons:
Skill:
1. Improve rage recovery efficiency(回怒)
2. Improve shield efficiency
3. Increase the probability of confusing the enemy
4. Grant 'us' mecha shield while Destroyer Duck generates shield
Mecha Warrior G
Introduction: 'Control' and cause 'damage' to a single enemy
Functional positioning: control/continuous damage
Skill:
Active skill | Cause massive damage to a single target, while increasing the probability of stun with the 'special form' during A/attack |
Passive skill | Every 2 rounds, it will be transformed into 'special form' for A/attack, causing additional damage and stun to the enemy |
Exclusive weapons:
Skill:
1. Increase basic value
2. Increase the probability of stun with the ultimate and the buff will take effect permanently
Mecha Commander Z
Introduction: Cause continuous and stable damage to the enemy, and additional damage to targets with low speed value
Functional positioning: continuous output
Skill:
Active skill | Cause massive damage to all targets |
Passive skill | The built-in 'Funnel' can increase the damage, while resisting the control by consuming it |
Exclusive weapons:
Skill:
1. Increase basic value
2. The damage increases with the increase of the 'speed value'. If the speed value is significantly higher than the enemy's, the 'Funnel' will be summoned/restored
Mecha Archangel
Introduction: Provides additional damage and Debuff effect
Functional positioning: output/support and protect
Skill:
Active skill | Multi-stage attack on a single enemy, causing massive damage |
Passive skill | When the active skill is released, the damage will be increased by 20% for each friendly creature other than itself on the field |
Exclusive weapons:
Skill:
1. Increase basic value
2. When making additional attacking with the power of friendly creature, each attack has a chance to add a random debuff to the target
Slaughter Mecha
Introduction: The damage can be used to restore its own HP, the lower its own HP, the stronger the recovery
Functional positioning: Take damage in the front row
Skill:
Active skill | Cause 3 damages to the nearest target, and finally 100% of ATK to all enemies |
Passive skill | A/attack/active attack with 'Life Steal', and the amount of 'Life Steal' will fluctuate with the Mecha Archangel' own HP |
Exclusive weapons:
Skill:
1. Increase basic value
2. With the 'undead' buff, when the damage received is enough to cause death, the HP is forced to be 1 which will last for 1 round
Mecha Alien Warrior
Introduction: Control the enemy, and the attributes of damage reduction is used for front-row resistance.
Functional positioning: Take damage in the front row/control
Skill:
Active skill | Cause massive basic damage to a single target and stun it |
Passive skill | After the attack power is reduced, the damage is changed to a cross range centered on the main target, with the chance to stun the affected target |
Exclusive weapons:
Skill:
1. Increase basic value
2. The stun will be increased by 1 round
Fatal Dancer
Introduction: Attack with a ‘fire’ buff, which will cause massive damage after triggering
Functional positioning: continuous output
Skill:
Active skill | Swing a Flame Fan to cause 6 damage to the primary target, then release a Flame Whirlwind to cause 150% damage to all |
Passive skill | When causing damage to the enemy, an additional Flame Imprint debuff will be added, which lasts for 2 rounds |
Exclusive weapons:
Skill:
1. Increase basic value
2. Add 2 rounds to the Flame Imprint, and enter different burst states. The trigger will recover a certain amount of HPbased on the current damage by Flame Imprint.
RAIMBER
Introduction: Stack buffs according to the number of enemy attacks, and the damage will be added according to the number of buff
Functional positioning: continuous output
Skill:
Active skill | Launch multiple missiles, each missile conducts random independent Search Shot for all the enemies |
Passive skill | Each creature will get a calculation buff when attacking, and the number of ultimate missiles will be increased according to the layers of calculation |
Exclusive weapons:
Skill:
1. Increase basic value
2. Change the Search Shot to the farthest point, causing extra damage to the enemies in the 'back row'
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