> For the complete documentation index, see [llms.txt](https://docs.mechaverse.cc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.mechaverse.cc/mechavers-game-coming-soon/introduction-of-hero.md).

# Introduction of hero

### **Spring Beauty**

![](/files/uuqfE2u3KjzHVpNIaDZj)

**Introduction:** Continuous single output, more and more powerful as the increasing number of battles.

**Functional positioning:** continuous output

**Skill:**

<table data-header-hidden><thead><tr><th width="236.07299320742283"></th><th></th></tr></thead><tbody><tr><td>Active skill</td><td>Perform a 'multi-segment attack' on the target to cause massive damage</td></tr><tr><td>Passive skill</td><td>Whenever an enemy character is killed, Spring Beauty’s HP（Health Point） will be restored and her attack power will be increased</td></tr></tbody></table>

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. Obtain the 'Scar Maker ' Buff to increase the critical chance for each shot and clear the received control

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### **Code Zero**

![](/files/6aTL62onqsVMkr70HOET)

**Introduction:** A powerful shield that protects your teammates and yourself

**Functional positioning:** take damage in the front row/provide support and protection

**Skill:**

| Active skill  | Expand AT force field to make damage to all enemies by a percentage of the first machine's life and generate a shield           |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | If the Code Zero's life value is lower than 30%, shield value of AT force field  and active skills will be automatically gotten |

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**Exclusive weapons:**

Skill:

1\. Increase basic value&#x20;

2\. The shield of Code Zero ’s active skill will be attached to two additional teammates

3\. The mecha immune control under the shield protection of Code Zero

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### **Mecha Cosmic Knight**

![](/files/WwZGrwZiqwmSXlSUvpL8)

**Introduction:** High attack power at the beginning, but it will weaken with time. Attack the enemy in a way that damages itself

**Functional positioning:** continuous output

**Skill:**

| Active skill  | Cause massive damage to a 'row' of enemy, and add 'load damage' to itself to cause self-percentage damage                                  |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| Passive skill | High attack power will be gained with the 'overload' buff in the first few rounds, and your own attack power will decrease after the buff. |

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**Exclusive weapons:**

Skill:

1\. Increase basic value&#x20;

2\. Increase the damage of active skill and "overload damage" to itself, and expand the upper/lower limit of "overload" to increase/decrease attack power

### **Gilded Mouse**

![](/files/kPjujD3nZi6IuKYcuAqH)

**Introduction:** make 'control' and 'continuous damage' to the enemy

**Functional positioning:** control/continuous output

**Skill:**

| Active skill  | Cause massive damage to a 'row' of enemies, at the same time has a chance to add 'frozen', 'melted' and other states to the enemy |
| ------------- | --------------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | Increases damage to enemies in the state of 'frozen' and 'melted'                                                                 |

**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. Increase the trigger probability of 'frozen' and 'melted'&#x20;

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### **Destroyer Duck**

**Introduction:** 'Control' the enemy and give self shields

**Functional positioning:** control/auxiliary protection

**Skill:**

| Active skill  | Cause damage to enemies and confuse them to join our camp temporarily |
| ------------- | --------------------------------------------------------------------- |
| Passive skill | Confuse the enemy to give self a shield successfully                  |

**Exclusive weapons:**

Skill:

1\. Improve rage recovery efficiency(回怒)

2\. Improve shield efficiency

3\. Increase the probability of confusing the enemy

4\. Grant 'us' mecha shield while Destroyer Duck generates shield

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### **Mecha Warrior G**

![](/files/gOlqPEmuQZm8Td3HHU3m)

**Introduction:** 'Control' and cause 'damage' to a single enemy

**Functional positioning:** control/continuous damage

**Skill：**

| Active skill  | Cause massive damage to a single target, while increasing the probability of stun with the 'special form' during A/attack |
| ------------- | ------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | Every 2 rounds, it will be transformed into 'special form' for A/attack, causing additional damage and stun to the enemy  |

**Exclusive weapons:**

Skill:

1\. Increase basic value&#x20;

2\. Increase the probability of stun with the ultimate and the buff will take effect permanently

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### **Mecha Commander Z**

![](/files/55Vn67Wicg6sXvg0HKmd)

**Introduction:** Cause continuous and stable damage to the enemy, and additional damage to targets with low speed value

**Functional positioning:** continuous output

**Skill:**

| Active skill  | Cause massive damage to all targets                                                        |
| ------------- | ------------------------------------------------------------------------------------------ |
| Passive skill | The built-in 'Funnel' can increase the damage, while resisting the control by consuming it |

**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. The damage increases with the increase of the 'speed value'. If the speed value is significantly higher than the enemy's, the 'Funnel' will be summoned/restored

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### **Mecha Archangel**

![](/files/zMcb0we26vVkATbE32bX)

**Introduction:** Provides additional damage and Debuff effect

**Functional positioning:** output/support and protect

**Skill:**

| Active skill  | Multi-stage attack on a single enemy, causing massive damage                                                                     |
| ------------- | -------------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | When the active skill is released, the damage will be increased by 20% for each friendly creature other than itself on the field |

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. When making additional attacking with the power of friendly creature, each attack has a chance to add a random debuff to the target

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### **Slaughter Mecha**

![](/files/p3zeaDCqp1FShRKBbmMf)

&#x20;**Introduction:** The damage can be used to restore its own HP, the lower its own HP, the stronger the recovery

**Functional positioning:** Take damage in the front row

**Skill:**

| Active skill  | Cause 3 damages to the nearest target, and finally 100% of ATK to all enemies                                             |
| ------------- | ------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | A/attack/active attack with 'Life Steal', and the amount of  'Life Steal' will fluctuate with the Mecha Archangel' own HP |

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. With the 'undead' buff, when the damage received is enough to cause death, the HP is forced to be 1 which will last for 1 round &#x20;

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### **Mecha Alien Warrior**

![](/files/d9Md59GCvU6JzqBHTPTz)

**Introduction:** Control the enemy, and the attributes of damage reduction is used for front-row resistance.&#x20;

**Functional positioning:** Take damage in the front row/control&#x20;

**Skill:**

| Active skill  | Cause massive basic damage to a single target and stun it                                                                                          |
| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| Passive skill | After the attack power is reduced, the damage is changed to a cross range centered on the main target, with the chance to stun the affected target |

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. The stun will be increased by 1 round

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###

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### **Fatal Dancer**

**Introduction:** Attack with a ‘fire’ buff, which will cause massive damage after triggering

**Functional positioning:** continuous output

**Skill:**

| Active skill  | Swing a Flame Fan to cause 6 damage to the primary target, then release a Flame Whirlwind to cause 150% damage to all |
| ------------- | --------------------------------------------------------------------------------------------------------------------- |
| Passive skill | When causing damage to the enemy, an additional Flame Imprint debuff will be added, which lasts for 2 rounds          |

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. Add 2 rounds to the Flame Imprint, and enter different burst states. The trigger will recover a certain amount of HPbased on the current damage by Flame Imprint.

### RAIMBER

![](/files/Tagn0ENBz5e73KpuHi3e)

**Introduction:** Stack buffs according to the number of enemy attacks, and the damage will be added according to the number of buff&#x20;

**Functional positioning:** continuous output

**Skill:**

| Active skill  | Launch multiple missiles, each missile conducts random independent Search Shot for all the enemies                                                     |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Passive skill | Each creature will get a calculation buff when attacking, and the number of ultimate missiles will be increased according to the layers of calculation |

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**Exclusive weapons:**

Skill:

1\. Increase basic value

2\. Change the Search Shot to the farthest point, causing extra damage to the enemies in the 'back row'
