Introduction of hero

Spring Beauty

Introduction: Continuous single output, more and more powerful as the increasing number of battles.

Functional positioning: continuous output

Skill:

Active skill

Perform a 'multi-segment attack' on the target to cause massive damage

Passive skill

Whenever an enemy character is killed, Spring Beauty’s HP(Health Point) will be restored and her attack power will be increased

Exclusive weapons:

Skill:

1. Increase basic value

2. Obtain the 'Scar Maker ' Buff to increase the critical chance for each shot and clear the received control

Code Zero

Introduction: A powerful shield that protects your teammates and yourself

Functional positioning: take damage in the front row/provide support and protection

Skill:

Active skill

Expand AT force field to make damage to all enemies by a percentage of the first machine's life and generate a shield

Passive skill

If the Code Zero's life value is lower than 30%, shield value of AT force field and active skills will be automatically gotten

Exclusive weapons:

Skill:

1. Increase basic value

2. The shield of Code Zero ’s active skill will be attached to two additional teammates

3. The mecha immune control under the shield protection of Code Zero

Mecha Cosmic Knight

Introduction: High attack power at the beginning, but it will weaken with time. Attack the enemy in a way that damages itself

Functional positioning: continuous output

Skill:

Active skill

Cause massive damage to a 'row' of enemy, and add 'load damage' to itself to cause self-percentage damage

Passive skill

High attack power will be gained with the 'overload' buff in the first few rounds, and your own attack power will decrease after the buff.

Exclusive weapons:

Skill:

1. Increase basic value

2. Increase the damage of active skill and "overload damage" to itself, and expand the upper/lower limit of "overload" to increase/decrease attack power

Gilded Mouse

Introduction: make 'control' and 'continuous damage' to the enemy

Functional positioning: control/continuous output

Skill:

Active skill

Cause massive damage to a 'row' of enemies, at the same time has a chance to add 'frozen', 'melted' and other states to the enemy

Passive skill

Increases damage to enemies in the state of 'frozen' and 'melted'

Exclusive weapons:

Skill:

1. Increase basic value

2. Increase the trigger probability of 'frozen' and 'melted'

Destroyer Duck

Introduction: 'Control' the enemy and give self shields

Functional positioning: control/auxiliary protection

Skill:

Active skill

Cause damage to enemies and confuse them to join our camp temporarily

Passive skill

Confuse the enemy to give self a shield successfully

Exclusive weapons:

Skill:

1. Improve rage recovery efficiency(回怒)

2. Improve shield efficiency

3. Increase the probability of confusing the enemy

4. Grant 'us' mecha shield while Destroyer Duck generates shield

Mecha Warrior G

Introduction: 'Control' and cause 'damage' to a single enemy

Functional positioning: control/continuous damage

Skill:

Active skill

Cause massive damage to a single target, while increasing the probability of stun with the 'special form' during A/attack

Passive skill

Every 2 rounds, it will be transformed into 'special form' for A/attack, causing additional damage and stun to the enemy

Exclusive weapons:

Skill:

1. Increase basic value

2. Increase the probability of stun with the ultimate and the buff will take effect permanently

Mecha Commander Z

Introduction: Cause continuous and stable damage to the enemy, and additional damage to targets with low speed value

Functional positioning: continuous output

Skill:

Active skill

Cause massive damage to all targets

Passive skill

The built-in 'Funnel' can increase the damage, while resisting the control by consuming it

Exclusive weapons:

Skill:

1. Increase basic value

2. The damage increases with the increase of the 'speed value'. If the speed value is significantly higher than the enemy's, the 'Funnel' will be summoned/restored

Mecha Archangel

Introduction: Provides additional damage and Debuff effect

Functional positioning: output/support and protect

Skill:

Active skill

Multi-stage attack on a single enemy, causing massive damage

Passive skill

When the active skill is released, the damage will be increased by 20% for each friendly creature other than itself on the field

Exclusive weapons:

Skill:

1. Increase basic value

2. When making additional attacking with the power of friendly creature, each attack has a chance to add a random debuff to the target

Slaughter Mecha

Introduction: The damage can be used to restore its own HP, the lower its own HP, the stronger the recovery

Functional positioning: Take damage in the front row

Skill:

Active skill

Cause 3 damages to the nearest target, and finally 100% of ATK to all enemies

Passive skill

A/attack/active attack with 'Life Steal', and the amount of 'Life Steal' will fluctuate with the Mecha Archangel' own HP

Exclusive weapons:

Skill:

1. Increase basic value

2. With the 'undead' buff, when the damage received is enough to cause death, the HP is forced to be 1 which will last for 1 round

Mecha Alien Warrior

Introduction: Control the enemy, and the attributes of damage reduction is used for front-row resistance.

Functional positioning: Take damage in the front row/control

Skill:

Active skill

Cause massive basic damage to a single target and stun it

Passive skill

After the attack power is reduced, the damage is changed to a cross range centered on the main target, with the chance to stun the affected target

Exclusive weapons:

Skill:

1. Increase basic value

2. The stun will be increased by 1 round

Fatal Dancer

Introduction: Attack with a ‘fire’ buff, which will cause massive damage after triggering

Functional positioning: continuous output

Skill:

Active skill

Swing a Flame Fan to cause 6 damage to the primary target, then release a Flame Whirlwind to cause 150% damage to all

Passive skill

When causing damage to the enemy, an additional Flame Imprint debuff will be added, which lasts for 2 rounds

Exclusive weapons:

Skill:

1. Increase basic value

2. Add 2 rounds to the Flame Imprint, and enter different burst states. The trigger will recover a certain amount of HPbased on the current damage by Flame Imprint.

RAIMBER

Introduction: Stack buffs according to the number of enemy attacks, and the damage will be added according to the number of buff

Functional positioning: continuous output

Skill:

Active skill

Launch multiple missiles, each missile conducts random independent Search Shot for all the enemies

Passive skill

Each creature will get a calculation buff when attacking, and the number of ultimate missiles will be increased according to the layers of calculation

Exclusive weapons:

Skill:

1. Increase basic value

2. Change the Search Shot to the farthest point, causing extra damage to the enemies in the 'back row'

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